Students in the SRM STEAM LAB dive into coding, circuitry, animation, 3D printing, robotics, ad more! The SRM STEAM Lab is where students learn digital citizenship, presentation tools, digital storytelling, computer science, and game design through web-based and iPad apps that tie into curricular areas.
Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!
K-5 learns engineering through the Engineering is Elementary Curriculum as well as STEAM challenges and Mystery Science. Students step into the role of an engineer, adopt a problem-solving mindset, and become better collaborators and thinkers.
The Engineering Design Process
Computer Science in the STEAM Lab
K-5 students learn computer programming through the Code.org coding curriculum as well as other programming platforms such as Scratch, BBC Microbit, and Wonder Workshop.
SRM Maker Spaces
Maker spaces provide hands-on, creative ways to engage students to design, experiment, build and invent as they deeply engage in Science, Engineering and Tinkering.Eutopia
Robotics in the STEAM Lab
- Kinder through second grade are learning how to code and program robots such as Ozobots, Bee Bots, and Dash.
- 3rd through 5th grade are learning how to code and program robots such as Edison, Ollie, and Sphero.
When students can code and visually see their robots performing the task in a hands-on manner makes computer science so exciting for our students!